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gap-readme.txt
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Project gap "GIMP Animation Package" version 2.0
--------------------------------------------------------------------
Introduction
--------------------------------------------------------------------
The GIMP is a great program for creating and manipulating pixelbased
images of many types. The plug-in concept and the procedural database
allows programmers to extend the GIMP's functions in many ways.
In the GIMP there are some plug-in's supporting animation features,
based on layers where each layer of the image is considered as one
frame of the animation. GIMP-GAP is a collection of plug-ins that
extends the GIMP's animation capabilities by supporting the creation
of more complex animations.
Idea:
With the help of the GIMP-GAP plug-in collection
GIMP can operate on a series of images as if they were
a single one.
Each frame of an animation can have multiple layers.
The user can step from frame to frame by pressing an accelerator
key or can do image manipulations that are propagated automatically
to a selected range of frames.
Layeranimated images can be combined with frames (multiple images)
as you can see in the "Move Path" plug-in
or converted to frames and vice-versa.
Concept:
An animation consists of a series of images of the same size & type
(frames).
The concept of GIMP-GAP is to store each frame seperate on
disk, using a filename convention that includes the frame number
and extension.
Example: film_000001.xcf,
film_000002.xcf
..
film_000012.xcf
GIMP's xcf fileformat should be used to store the frames,
so that each frame can have more layers.
Sound is not supported in this concept, but will be handled
as sperate audiofiles at encoding time or in the playback module.
The playback framerate and other common information about the
animation are stored in an extra videoinfo textfile
film_vin.gap
This requires a lot of diskspace but offers much more flexibility
while working on the animation.
To save diskspace you may optional use gziped xcf frames
(takes extra time to un/compress) by using the extension .xcfgz
(gzip has to be installed on your system to do that)
If you can accept lossy compression you may also use
the xjt fileformat to store your frames on jpeg based compression.
(the curent implementation of the xjt fileformat
is resticted to UNIX operating systems)
The final product can be encoded as videofile
or converted to one multilayerd image
that can be saved as animated-gif
(or, in the future in other animation formats
when other load/save modules were added to the GIMP)
GIMP-GAP provides automated fileformat conversions for
the frames of an animation.
This conversions offer a way to use external
video encoder programs.
All GIMP-supported imagefileformats may be used.
On UNIX Platforms GIMP-GAP provides frontend dialog interfaces for
software MPEG video encoder programs.
(mpeg_encode and mpeg2encode)
On UNIX platforms GIMP-GAP also provides an XANIM frontend to
load frames from multimedia fileformats (avi, quicktime, ....)
based on the XANIM multimedia player. please note that XANIM is
old and unmaintained software.
Onionskin Layers
GIMP-GAP does support onionskin layers, this features are described
in the file README_onion.txt
--------------------------------------------------------------------
Installation
--------------------------------------------------------------------
This version of GIMP-GAP is a seperated Package since GIMP-1.3.x
and does not compile/run with GIMP-1.2.x or older GIMP versions.
./autogen.sh # includes the ./configure call
make
make install
Notes:
- GIMP 1.1.4 upto GIMP-1.2.x have included older versions of GIMP-GAP
as standard plug-in (named gap) with no need of extra installation.
- GIMP-GAP provides frontend dialogs for:
- mpeg_encode (V1.5R2)
- mpeg2encode (V1.2)
- xanim 2.80.1 exporting edition (with the extensions from loki
entertainment)
The frontends and the external programs need UNIX environment to run.
If you like to use that stuff, you should install
mpeg_encode and mpeg_play
mpeg2encode and mpeg2decode
xanim 2.80.1 (loki)
on your system.
- The GIMP-GAP playback module provides audiosupport for audiofiles
in RIFF WAV format. The audiosupport is based on wavplay (tested with
version 1.4).
If you want to have audiosupport you must install wavplay
and configure and compile gimp-gap without the
configure option --disable-audiosupport
As far as i know, wavplay is available only for LINUX, but i may
be wrong...
The GIMP-GAP playback module further provides a button for converting
other audiofile formats to RIFF WAV.
If you want to use that feature the external following programs
must be installed:
- sox
- lame
- There is no need to install all those external programs to
compile GIMP-GAP.
--------------------------------------------------------------------
Supported Videoformats
--------------------------------------------------------------------
Read(decode):
Any multimedia fileformat, XANIM can read
(AVI, Quicktime, and a lot more, see xanim docu for more information)
Write (encode)
MPEG1/2 based on the external encoders mpeg_encode and mpeg2encode
The GIMP_VIDEO_ENCODER project is an additional Package for GIMP-GAP
that implements Video Encoding. It is still under development.
An unstable prototype of the GIMP_VIDEO_ENCODER is available for GIMP-1.2.x.
--------------------------------------------------------------------
How to use
--------------------------------------------------------------------
- Creating multiple frames (video frames)
- ---------------------------------------
- from an existing single image
Save your image as XCF file. (<Image>/File/Save as)
use a name that ends up in _000001.xcf (or _000001.xcfgz)
Then duplicate your image (<Image>/Video/Duplicate)
You'll be asked how much copies you need.
(Note: all copies are stored on disk immediate
without explicite save)
- from an existing layeranimated multilayer image
use
<Image>/Video/Split Img to frames
This will create frames, a series of images on disk,
with a name that ends up in _000001.xcf).
Optional you may use other extensions. (.xcfgz, .jpg ...)
WARNING: The extension defines the fileformat
of the frames. Most of the other formats
(than GIMP's .xcf format) can not save
multilayer frames, or frames with alpha channels.
- from outside the GIMP
You may rename and copy existing XCF images
according to the frame naming conventions.
<img>_000001.xcf
<img>_000002.xcf
...
Then load (only one of them) into the GIMP.
- Navigation (Goto)
- ------------------
It is recommanded to define some accelerator keys for quick
walk through the frames.
Here are my settings (excerpt from my $HOME/.gimp/menurc )
(menu-path "<Image>/Video/Goto/First Frame" "<control><alt>1")
(menu-path "<Image>/Video/Goto/Prev Frame" "<alt>1")
(menu-path "<Image>/Video/Goto/Next Frame" "<alt>2")
(menu-path "<Image>/Video/Goto/Any Frame" "<alt>3")
(menu-path "<Image>/Video/Goto/Last Frame" "<control><alt>2")
Alternatives:
- You may open the GIMP-GAP videoplayer
(menu-path: <Image>/Video/Playback...)
and use the player for visual positioning
(use the FrameNr Button or the GO-Button array for that task)
- You may open the GIMP-GAP video navigator dialog
(menu-path: <Image>/Video/VCR Navigator)
- GAP VCR Navigator:
- ------------------
Start from menu:
<Image>/Video/VCR Navigator
The VCR Navigator dialog shows a thumbnail view, frame_number and
time (mm:ss:msec) of the frames in a scrollable listbox.
framerate:
You can set the global framerate for all frames here.
(Note: changing the framerate in the VCR Naviagtor
dialog window does not change the number of frames.
Therefore the motion does speed up or slow down
at playback. If you want to keep your motion
speed constant at increased framerate use the
"Frames Density" tool to create the requested additional
frames)
timezoom:
with timezoom you tell the VCR Navigator dialog window
to display every n-th frame only, to get an overview
on larger videos.
Framerate and timezoom values are stored in
a gap vide info file named:
<framebasename>_vin.gap
Double click with left mousebutton on a frame in the listbox
performs a goto operation, which loads the clicked
frame as current frame.
Single click with left mousebutton
selecets one frame (deselecting all others)
Ctrl click with left mousebutton
selecets one frame (additional to the current selection)
Shift click with left mousebutton
selects a range of frames.
Click with right mousebutton
brings up a pop-up menu
Pop-up menu
copy,
cut
paste before
paste after
paste replace
clear pastebuffer
select all
select none
cut and copy
is sensitive if any frame is selected,
paste and clear pastebuffer
is sensitive if video paste buffer contains
at least one frame.
This menu enables you to cut, copy and paste the selected
frames even between different videos.
Size and type of the handled frames are converted at pasting
if needed.
The palette of the current frame is used for the
pasted frames when the destination type is INDEXED.
There are 3 types of paste:
before:
Insert frames before the current frame.
Use this mode if you want to insert frames
before the first frame.
after:
Insert frames after the current frame.
Use this mode if you want to insert frames
after the last frame.
replace:
Replace frames beginning at the current frame
with the frames from the video paste buffer,
and does overwrite existing frames.
If there are selected frames in the VCR Navigator
dialog window, the current frame is set to
the first selected frame and the paste opration
is releted to the first selected frame
The paste buffer is located in the filesystem
and can be configured in the gimprc file:
(video-paste-dir "/home/hof/gap_video_paste_dir")
(video-paste-basename "gap_video_paste_")
The duplicate button in the VCR Navigator dialog
duplicates the selected frames immediate into
the current video, without writing to the
video paste buffer.
The delete button in the VCR Navigator dialog
deletes the selected frames without writing to the
video paste buffer.
IMPORTANT NOTE:
There is no undo for GIMP-GAP operations,
and the deleted frames can not be restored.
- Playback
- --------
Start the playback plug-in from the menu:
<Image>/Video/Playback...
This player does playback of your video frames.
Along with the video you can also do playback of an audiofile.
The player is a tool that should help to give a motionpreview
and allows visible positioning for the animation designer.
There is NO support for playback of videoformats (like MPEG, AVI, ....)
Some notes on the audiosupport:
- The audio playback checks for the existence of the wavplay audioserver executable
file in your gimprc file
(wavplaypath "/usr/X11R6/bin/wavplay")
then checks the environment variable
WAVPLAYPATH=/usr/X11R6/bin/wavplay
and finally searches an executable named wavplay in all directories
defined by your PATH environment variable.
- Audiosupport can be completely turned off at compiletime.
If Audiosupport was enabled at compiletime, The playback dialog window
contains a notebook widget tab named "Audio Options"
- Audio is always turned off, while frames are played backwards.
- The audioplayback samplerate tries to follow the videospeed.
If videoframes are played at the original speed, audio is played
at the normal samplerate.
If video speed is too fast audio may not follow synchron.
- If the "Excact Timing" checkbox is off (unchecked) video and audio
will not play synchron !
Video Options:
- Play (>) button
Start the playback,
or switch to forward play if already playing reversed.
- PlayReverse (<) button
Start the reversed playback,
or switch to reversed play if already playing forward.
- Pause button (||)
Stop playback,
or go to fist frame of the selcted frame range if not playing.
Go to the end of selected frame range if right mousebutton was used.
or go to the active framenr if the midle mouse button was used.
(the active framenumber is the one that is currently
loaded in the GIMP image window from where you invoked the player)
- The GO button array
the 50 blank buttons above the preview build up the GO butto narray,
This tool is for positioning and manual speedcontrol.
Move the mousepointer over those buttons to display
frames in sequence as fast as you move the mouse.
Moving right is forward, left is backward.
Tip:
The positioning is done relative to the point where the
mouse entered the GO button array.
If you reached the leftmost GO button at framenr 50
and want to go more backwards (to framenr 35),
just move the Mouse outside the GO button array (up or down)
and then enter again from the right side,
and continue moving to the left, but now
keeping the mouse inside the GO button array
until the desired frame (Nr. 35) is reached.
WARNING: This feature requires that the "Use Thumbnails"
checkbutton is turned ON, and can do useful work
only if your frames have thumbnail files.
Even fast machines may have problems to deliver
full sized multilayer frames in time.
(depending on size of the frames, number of layers
and IO performance of your hardware)
- From and To spinbuttons:
Here you can select a framerange by entering
the begin and end framenumber.
- FrameNr button
With a mouseclick on the "FrameNr" button
You can load the frame (the number that is currently on the players display)
into the active image window where you can paint on it.
Alternative you can also click on one of the GO buttons,
or on the players display to reload the active image with
the desired frame.
- FrameNr spinbutton
This widget displays the current framenr of the player.
you can enter any availale framenumber.
The timepos: mm:ss:sec displays the current position
in Minutes:Secons:Microseconds
(The time calculation is always based on the original speed.
This is the framerate of your animation as found in the _vin.gap file.
You can change the framerate in the VCR Navigator window)
- Speed button
Reset Speed to the original (the framerate of your Animation)
(a 2.nd click goes back to the previous enters Speed)
- Speed spinbutton
Here you can enter the desired playback speed.
The available range is 1 upto 250 frames/sec.
Please note that 250 frames/sec may not be reached on
most machines.
If the exact_timing checkbutton is ON,
the 250.th frame will be reached in time (after 1 second),
but if your machine can handle only 25 frames in one second
you will see just frame 10, 20, 30, 40, .... , 230, 240, 250
- Size button
Set the standard thumbail size
There are two standard sizes
"normal" 128 Pixels
"large" 256 Pixels
this button toggles between both sizes.
If you hold the SHIFT key wihle clicking the size button,
the preview is scaled to 1:1 original framesize.
- Loop checkbutton:
Plays in loop if ON, otherwise play once and then stop.
- Selection only
Play only frames within the selected range.
if not checked (OFF) play all frames.
- PingPong
Play alternating backward/forward
- Exact Timing
if this checkbutton is ON (the checked state)
the player tries to keep the frametiming
as exact as possible. if your machine
is not fast enough one or more frames
of the sequence are not displayed (dropped)
and the next frame is diplayed in time.
if this checkbutton is OFF
all frames are displayed.
this leads to more and more growing delay
depending on the the power of your machine.
- Use Thumbnails
use thumbnail files if available.
Both the PNG based open thumbnails standard
and the older .xvpics based thumbnail files
are supported.
Thumbnail based playback has reduced quality.
If there are just .xvpics thumbnail files
the quality is very miserable.
The full original frame images are read in case when
no thumbnail file is available,
(Note:
It also does create the thumbnail file in such a case,
but this is only done, if the preferences setting
permits normal (or large) thumbnail files)
)
If the "Use Thumbnails" checkbutton is switched OFF
the player always reads the full original sized frame images
Playback with full frame image read mode
is very slow, even on fast machines,
but gives the original quality.
Audio Options:
NOTE: The audio options are not existent
when compiled with --disable-audiosupport.
- Audiofile:
Here you can specify the audiofile. (you may also use the "FileBrowser" button)
- Volume:
*** Volume control is not implemented yet ***
The "Enable" checkbox can turn ON/OFF audio playback.
- Offset
Here you can shift the audiostart against the video startframe.
An offset value 0 will start auduio at the first frame.
Negative offsets will start audio with a delay of n frames.
Positive offsets will skip the beginning of the audiofile.
The skipped duration is equal to the time it takes to play n frames
at original framerate.
The "Offset" label shows the audio shift in unit Minutes:Secs:Millisecs.
The "Audiotime" label shows the total playing time of the audiofile
(without taking care of the offset shifts)
The "Audioframes" label shows the total playing time of the audiofile
in unit frames where frames are played at the original
framerate of the video frames.
The ohter labels show informations about the audiofile.
- Nuber of Samples
- Samplerate (in Samples / Sec)
- Channles (usual 2 for stereo)
- Bits/Sample
If no valid audiofile was specified, all values are filled with 0.
- Copy As Wavfile
This button provides conversion of audiofile formats to RIFF WAV.
It opens a subdialog where the name of the wavfile can be entered
and where you can optional specify a new samplerate if you want
to resample down to lower samplerates.
IMPORTANT NOTE:
- You need the external programs sox and lame to run that feature,
because the provided converter script audioconvert_to_wav.sh
is based on that programs.
- If you have another external audio converter program, you can configure
GIMP-GAP to use that program rather than the standard converter script
audioconvert_to_wav.sh
The preferred way is to edit your gimprc file and add a line
like this on:
(audioconvert_program "/usr/local/bin/my_private_audioconverter")
The 2nd way is to set an Environmentvariable:
export AUDIOCONVERT_TO_WAV=/usr/local/bin/my_private_audioconverter
Playback Alternatives:
You can convert your frames to one multilayer image
menu: <image>/Video/Frames to Image)
And then playback the newly created Image
menu: <image>/Filters/Animation/Playback
The GIMP-GAP VCR Navigator dialog playback button
makes those steps automatic when the SHIFT Key
is pressed together with the mouseclick,
The playback multilayer image contains only the selected frames,
or all frames if no selection was made.
- Move Path (make things move)
- ----------------------------
Start from Menu:
(<Image>/Video/Move Path)
For this plug-in you need a series of frames (destination video frames)
and one single image or another series of frames. (source object or moving object)
If you use a single image as source object all the layers in it
can be used as source frames.
The source frames are copied into the destination frames.
This copy can be transformed in many ways, using controlpoints
and appears as one new layer in each handled destination frame.
The X/Y controlpoint coordinates affects the offest of the copied new layer
in the destination frame(s). All controlpoints build up a path
that defines how the copied new layer moves within the destination frames.
- The source image must be opened in the GIMP
- The source image must be another Image than the destination frame
(if you really want to copy layers from destination frame
to destination frame(s) you have to duplicate it first)
- The source image must be from the same type (RGB, INDEXED ..) as
the destination frame.
In other words: To run the 'Move Path' plug-in you have to open at
least 2 images of the same type.
The selected layer(s) of the source image or frame
is (are) copied into the selected range of frames.
Each handled frame recieves exactly one copy of the selected layer
from the source image, where the copy will be modified by
transformations such as scaling, changing transparency and more,
according to the controlpoint settings.
If you use stepmodes "Loop", "Loop Reverse", "Once", "OnceReverse" or "PingPong"
the layers of the source image are stepped through,
and the next handled frame recieves the next
layer from the source image's layerstack.
For the frame based stepmodes ("Frame Loop", "Frame PingPong" ...)
the selected source(layer) should be a layer of another video frame.
In the frame based stepmodes the source object is considered
as video frames and stepping is done from frame to frame
(and not from layer to layer)
The inserted layer is always a copy of one frame of the
source object animation (no matter which source layer was selected)
where all the visible source layers are merged to build up the moving object.
The frame based modes can be used to mix videos with many frames,
because there is no need to convert one of the videos to
a multilayer image.
If you use a normal image (that is not a video frame) as source
for the frame based stepmodes it acts like an animation with
only one frame.
The "Step Speed" factor
decides how fast to step through the source object,
in relation to the target frames.
With factor 1.0 source and target will step synchron.
Factor 0.5 slows down the source steps to half speed.
The same source layer is copied into 2 frames,
before the advance to the next source layer is done.
The "Step Speed" factor is not relevant for the
stepmodes "None" and "FrameNone".
Selection Handling
The "Move Path" plug-in can ignore or respect selections (selected Areas)
in the source image (or source frame(s))
The Optionmenu Modes are:.
- "Ignore Selection (in all Source Images)"
Ignores all selections.
- "Use Selection (from Initial Source Image)"
Takes the selection from the initial source image (or frame)
and applies it to all handled copies.
This makes all unselected pixels of the moving object
transparent. You can get smooth edges
depending on the feather_radius settings in the controlpoints.
- "Use Selections (from all Source Images)"
Uses all selections in all source frames.
The source frames without selections are handled
as if all pixels were selected.
This mode is only relevant for the frame based stepmodes,
"Frame Loop", "Frame Once", "Frame Loop Reverse",
"Frame OnceReverse", "Frame PingPong"
The copies of the source layer(s) were modified by transitions
with varying parameters.
Parameters:
- SourceLayer (depends on Stepmode)
- Position (X/Y)
- Size Scaling (Width/Height)
- Opacity
- Rotation (angle from -360 to +360 degrees)
- Selection Feather Radius (in Pixels)
the feather radius controls how much to smooth the edges of the selections
(this is only relevant for source selection handling modes other than
"Ignore Selection")
- Perspective Transformation (transformation factors for X/Y of the 4 Corner Points)
Perspective transformation factors are scaling factors
that are applied to the coordinates of the 4 corners.
If all 8 Coordinates have the value 1.0 no scaling is done
and the result is the same as the original.
Scaling with factor 0 moves the affected (x or y) coordinate to the middle.
Factor 2.0 applied to Coorinate moves it outwards by half of the
original width (for X coordinates)
or hlaf height (for Y coordinates).
1/1 1/1
+------------+------------+
| | |
| x1/y1 | x2/y2 |
| 0.5/0.5 | 0.5/0.5 |
| o...............o |
| . | . |
| . | . |
| . |0.0 . |
+------------+------------+
.| | |.
. | | | .
. | | | .
. | | | .
. | | | .
. | | | .
. | | | .
. +------------+------------+ .
. 1/1 1/1 .
. .
o...............................................o
1.5/1.5 1.5/1.5
x3/y3 x4/y4
The controlpoint parameters were changed linear from one starting
controlpoint to the next controlpoint.
Per default the move path has only only 1 controlpoint.
(So the source layers(s) are copied to all frames of the framerange
at constant position, size and opacity)
If you want your source layers to move, grow, rotate or to fade (in or out)
you have to add one more controlpoints (limited to 1024) to define a path.
The affected range is selected by start frame - end frame.
Each affected frame recieves exactly one copy of the (current)
source layer adjusted to the current controlpoint prameters.
The layerstack defines if the pasted copy appears
in the foreground (0 == on top) or below other layers that are
already in the frame.
With the toggle button 'Clip To Frame' the the copied layer
is clipped to the destination frames image width and height.
With the frame number in the preview frame you can select the
frame number to display in the preview.
You have to press the "UpdPreview" button for explicite
update of the preview.
Controlpoints:
The move path is defined by contolpoints.
Only the current cotrolpoint is displyed with all
its values.
If checkbutton "Show Path" is on, all the controlpoints
are shown in the preview window, connected with pathlines.
Furter it enables picking controlpoints
and draging controlpoint koordinates (X/Y)
in the preview with the left mousebutton.
With the right mousebutton you always drag
the coordinates of the current controlpoint
(without picking other controlpoints)
There are controlpoint edit buttons to
"Add Point"
"Insert Point" "Delete Point"
With the Buttons
"Prev Point" "Next Point"
"First Point" "Last Point"
you can step from controlpoint to controlpoint,
and make other controlpoint to the curremt controlpoint.
"Reset Point" "Reset All Points"
does reset width, height and opacity of the controlpoint to 100%
, perspective factors to 1.0 (no perspective tansformation)
and rotation to 0 degree,
but leaves the path (X/Y values) unchanged.
"Delete All Points"
removes all controlpoints.
"Rotate Follow"
Calculate rotate values for all controlpoints
to follow the path.
An object moving along a horizontal line
from left to right results in an angle of 0 degree.
(or a multiple of 360 degress if the path
builds circular loops)
A vertical Move from top to bottom gives 90 degrees.
SHIFT: If this button is clicked while the
Shift Key is pressed, a fix rotation offset
is added to all the calculated rotation values.
The rotation offset is taken from the current
rotate value of controlpint 1.
If an object moves from right to left
the calculated angle is 180 degree and the object
appears upside down.
With a startoffset of 180 (or -180)
you can compensate this effect.
"Save Points"
saves your controlpoints to file
"Load Points"
loads controlpoints from file
The "Instant Apply" checkbox
does automatic update of the preview when checked.
The automatic update needs much CPU and IO power
especially when big images are used as source and/or destination
or those images have many layers.
(dont use the instant_apply on slow machines.)
Tips:
- with the UpdPreview Button (or "Instant Apply" checkbox)
you can blend in the
selected layer of the source image.
If you want to adjust position it may be useful to see
the background.
Therfore you can make the source image
transparent (modify the opacity value) or
put the sourcelayer below the background
(set the layerstack to higher value)
Then pres UpdPreview button again.
- Whats wrong if the "UpdPreview" was pressed,
but the preview does not show the source object ?
- maybe the source object is an invisible layer.
(if the "Force Visibility" checkbox is turned ON
invisible Layers should become visible).
- maybe the current opacity setting is 0% (or nearly 0%)
- maybe the current X and/or Y position are outside
the image
- maybe the current scaling factors are 0% (or nearly 0%)
and the result is only 1x1 pixel or smaller
- maybe the source object has only fully transparent pixels
- If you let your objects (source layers) rotatate,
perform perspective transformations or
change their size, set handle mode to 'Center'.
If you use another handle mode you may get unwanted
moves of your object, caused by resizing.
- Speed:
If no keyframes are set,
the "Move Path" plug-in alternates the settings linear from
controlpoint to controlpoint, so things move (or happen) in constant speed
between 2 controlpoints.
If you want to make accelerated moving obcets, you'll
have to set more controlpoints with growing distances.
Example:
[1] [2] [3] [4] [5] [6]
+---+----+-----+------+-------+
The affected range has 25 frames, and you have set 6 points
with growing distances in one straight line and without
specifiying keyframes for those points.
That gives 5 frames (== equal time) for each part of the path,
but each part has another length. This results in different
(growing) speeds for each part of the path.
- Keyframes
Keyframes can be used optional, to fix a controlpoint
to the given frame number. The first and last controlpoints
are implicite keyframes, always fixed to start or end
frame number. (The keyframe entry is set insensitive
on the first and last contolpoint)
With the help of keyframes you can control exactly
when things should happen.
Use a value of 0 in the keyframe entry if you dont want
to fix a controlpoint to a keyframe.
Keyframes are shown as absolute frame number
in the "Move Path" dialog window, but they
are saved as relative values in the
pointfile.
(if start frame = 5
and a keyframe is displayed as 7
the keyframe is internally stored as 2 (7 - 5)
- Check Controlpoints
- The check is done at "OK", and "Anim Preview"
button,
If errors are detected, they are shown
in a pop-up window and the action is not performed.
- The number of cntrolpoints is now checked
against the number of affected frames.
(You can't have more controlpoints than frames)
- If keyframes are used, they must be in
(ascending or descending) sequence
- AnimPreview
With this button you can generate an animated preview
to get an idea how the inserted moving object
will look like. The animated preview is generated
as multilayer image and the Filter/Animation/Playback
plug-in is started on that multilayer image.
The button opens a dialog window, where you can
enter options for the animated preview.
- Object on empty frames
renders quick on empty frames (filled with background color)
(scale down speeds up rendering time)
- Object on one frame
renders quick on one frame (preview frame)
(scale down speeds up rendering time)
- Exact Object on frames
renders slow, but exactly on the selected framerange.
(scale down increases rendering time)
- Scale Preview
Optional you can scale down the animated preview
size (100% downto 5%)
- Framerate
The framerate is used in the generated
multilayer image only.
- Copy to Video Buffer
Optional you can copy the preview frames
to the video buffer
(can be pasted in the GIMP-GAP VCR Navigator)
- Force visibility
If this checkbutton is set, all source layerobjects
are set visible when they are copied into frames.
"Move Path" advanced settings
--------------------------
- Bluebox
With the bluebox check_button you can apply the bluebox filter effect
on the moving object, that makes the keycolor transparent.
- The Keycolor button
Opens a dialog window where you can set all the parameters
of the bluebox filter.
If clicked with the right mouse button you can grab the keycolor
from thhe current FG/BG color (in the GIMP main window)
- Tracelayer
a trace layer shows all positions of the moving object
from begin until the position of the previous frame.
Positions in virtual frames (tweens) are also included
in the trace layer.
If descending Opacity is used, the trace is fading out
at the older (previous) Positions of the moving object.
-Tweensteps
This feature is for rendering fast moving Objects.
The "MovePath" plug-in can calculate the moving object for virtual frames (tweens)
beetween real frames. You can control this by setting tween_steps
to a value greater than 0.
In that case the "MovePath" plug-in creates an additional layer
(the "Tweenlayer") and inserts that tween layer below the
stackpostion of the current moving object in the next real frame.
The tween layer shows the moving object at the positions of
all virtual frames beetween two real frames.
Example: The selected frame range is 10 frames and
the tweensteps value is 2. In this case 28 steps
are processed internal. 10 real frames + 18 virtual frames
(2 virtual beetween each real frame)
Use descending opacity to fade out tweens.
The tween nearest to the real frame is drawn with the initial
opacity value, the other tweens are reduced more and more
if descending opacity is less than 100%.
With tweens and opacity settings you can produce motion-blur effects
for fast moving objects.
If both tween processing and trace layer are active, the
"Tweenlayer" is added, but set invisible.
This is done because the trace layer contains already all the tween steps.
A visible tween layer would produce unwanted increase
of the total opacity of the moving object in the composite view.
- Convert frames to one multilayered image.
- -----------------------------------------
This can be done with
menu: <image>/Video/Frames to Image
The selected source range of frames is copied into one
new created multilayered destination Image.
Each frame results in one layer in the destination image.
(or nothing if the source frame has no selected layer)
With the layer basename you can choose a name for the resulting
layers in the destination Image. The string [####] is replaced
by the frame number.
Example: my_layer_[##] results in: my_layer_01, my_layer_02 ....
Layer Mergemode:
- Extend as necessary Build a destination layer by merging
selected layers of one source frame.
The destination layer's size will be
the outline-rectangle of all selected
layers.
- Clipped to image Build a destination layer by merging
selected layers of one source frame.
The destination layer's size will be
the image size.
- Clipped to bottom layer Build a destination layer by merging
selected layers of one sourceframe.
The destination layer's size will be
the size of the lowest selected layer.
- Flattened image Build destination layer by flattening
the source layers copied from one source frame.
There will be no transparent parts
in the destination layers.
The destination layer's size will be
the image size.
With the 'Exclude BG-Layer' checkbutton pressed,
the background layers of all the source frames are excluded
from the copy, regardless if they are selected or not.
Otherwise background layers are handled like all other layers.
(If you are using flatten mode 'Flatten' the background color will fill all
transparent parts of the resulting destination layer(s).)
Layer Selection:
----------------
Here you can select which layer(s) of a frame is(are) used
to build the destination layer.
Select Layer(s):
Pattern is equal to layer name
Pattern is start of layer name
Pattern is end of layer name
Pattern is a part of layer name
With these settings you can select layers
by their layername.
(All layers with a layer name matching the select pattern
are selected).
Pattern is layerstack number list
Layers are selected by their layerstack position,
where 0 is the top layer.
The pattern is a list of layerstack numbers or
number ranges. (0-3 matches to the upper 4 layers)
Pattern is reverse-stack list"
Here you can specify layerstack numbers in reverse order.
(where 0 is the background layer)
All Visible (ignore pattern)
All visible layers are selected.
(The select pattern is ignored)
Select Pattern:
String to identify a layer. It can be a part of the layer name
or a list of layerstack numbers (like this one: "0, 2-5, 9")
depending on your choice in select layer(s) above.
Case Sensitive:
Lowercase and upppercase letters are considered as equal
if this checkbutton is set to off.
Invert Selection:
Select all unselected layers.
Pixel Selection:
How to handle selected areas in the handled frame range.
"Ignore"
Ignore all selections in all handled frames
"Initial Frame"
Use only one selection from the first handled frame,
All unselected areas are set to transparent in the
resulting multilayer image.
All the resulting layers in the generated multilayer image
are shaped by the initial selection.
"Frame specific"
Use selections from all handled frames.
(Frames without any selection are handled as if all pixels were selected)
All unselected areas are set to transparent in the
resulting multilayer image.
- Frames Convert
- --------------
Converting multiple frames from one fileformat to another:
menu: <Image>/Video/Frames Convert
Basename:
Name of one destination frame without the frame number part and without the
extension.
Extension:
Extension of the destination frames. The extension also defines the
fileformat.
Imagetype:
Keep Type
Convert to RGB
Convert to Gray
Convert to Indexed
Flatten:
Merge all layers if checked. This check_button should be turned on
for destination fileformats that can not store multiple layers.
Example1:
If your source frames are XCF-images of imagetype RGB with the names:
img_000001.xcf
img_000002.xcf
img_000003.xcf
and you want to convert to JPEG's named
/tmp/scratch_000001.jpg
/tmp/scratch_000002.jpg
/tmp/scratch_000003.jpg
you need the following convert settings:
From Frame: 1
To Frame: 3
Basename: /tmp/scratch_
Extension: .jpg
Imagetype: Keep Type
Flatten: ON (checked)
Example2:
To convert from RGB JPEG fileformat (.jpg) to GIF (.gif)
you have to set the destination imagetype "Convert to Indexed",
because the GIF fileformat can not handle RGB, only GRAY and INDEXED)
Convert to INDEXED reduces the number of colors
downto 256 (or less).
- Modify Frames
- --------------
Start from Menu:
<Image>/Video/Frames Modify
The GIMP-GAP plug-in 'Frames Modify' provides the feature to perform functions
on one ore more selected layer(s) in all frames of the selected frame range.
The layers can be selected by (parts of) their name, or by their
layerstack numbers.
(for more information on layer selection see above
at chapter "Convert frames to one multilayered image").
Available Functions are:
"Set Layer(s) visible",
"Set Layer(s) invisible",
"Set Layer(s) linked",
"Set Layer(s) unlinked),
"Raise Layer(s)",
"Lower Layer(s)",
"Merge Layer(s) expand as necessary",
"Merge Layer(s) clipped to image",
"Merge Layer(s) clipped to bg-layer",
"Apply filter on Layer(s)",
"Duplicate Layer(s)",
"Delete Layer(s)",
"Rename Layer(s)",
"Replace Selection",
"Add Selection",
"Subtract Selection",
"Intersect Selection",
"Selection None",
"Selection All",
"Selection Invert",
"Save Selection to Channel",
"Load Selection from Channel",
"Delete Channel (by Name)"
"Add alpha channel",
"Add white layermask (opaque)",
"Add black layermask (transparent)",
"Add layermask from alpha",
"Add layermask transfer from alpha",
"Add layermask from selection",
"Add layermask from bw copy",
"Delete layermask",
"Apply layermask"
The Functions
"Replace Selection",
"Add Selection",
"Subtract Selection",
"Intersect Selection",
take the Selection from the initial (invoking) frame and combines it
with existing selections in all the other handled frames.
The Functions:
"Duplicate Layer(s)"
"Rename Layer(s)"
"Save Selection to Channel"
"Load Selection from Channel"
"Delete Channel (by Name)"
require a Name in the Entry field "New Layer or Channel Name:"
The function 'Apply filter on Layer(s)' brigs up a dialog window that is
similar to the PDB-Browser, where you can select any available
filter.
If you use the PDB-Browser's button "Apply Varying", the
filterparameters will slightly change in each handled frame
from start to end.
- If there is more than one selected layer in a frame
each of the selected layers within the same frame
will be processed with the same filter parameter values.
(for more information see chapter 'Animated calls of Plug-In Filters' below)
It is a good idea to use the same layerstack structure in all
your frames. Another hint is that you assign useful names to
your layers. that should be done consequent for all frames.
Example 1 (useful Layertack structure/names)
film_000001.xcf film_000002.xcf .... film_000010.xcf
---------------------------------------------------------------------
layerstack [0] mouse_01 mouse_02 mouse_10
layerstack [1] cat_01 cat_02 cat_10
layerstack [2] tree_01 tree_02 tree_10
layerstack [3] background background background
Example 2 (not recommanded)
film_000001.xcf film_000002.xcf .... film_000010.xcf
---------------------------------------------------------------------
layerstack [0] tree layer mouse_10
layerstack [1] bg layer cat_10
layerstack [2] layer background
layerstack [3] background
- Renumber Frames
- ---------------------------------
Start from Menu:
<Image>/Video/Frames Renumber
This plug-in renumbers all frames (discfiles) of a video.
First Frame Number:
Enter the new number for the first frame in this
entry field.
All frames of video are renumbered, starting at this
number.
Digits:
Here you can enter how many digits (1 up to 6) to use for your frame
numbers. Framenumbers are fileld up with leading zeros to the
specified number of digits.
Framenumbers that are greater than the specified number of digits
will use more digits than specified, but are built without leading zeroes.
If you choose 1 your framenumbers are built without
any leading zeroes at all.
If the frames are numbered in a non-continous way, you can
make them continous with this plug-ins.
(Most other GIMP-GAP features do not accept non-continous numbered frames)
Example:
you have the frames:
film_0001.xcf
film_0007.xcf
film_0008.xcf
After running the renumber feature with settings
First Frame Number: 4
Digits: 6
the frames will be renumbered as:
film_000004.xcf # old name was film_0001.xcf
film_000005.xcf # old name was film_0007.xcf
film_000006.xcf # old name was film_0008.xcf
- Render Filename to Layer
- ---------------------------------
Start from Menu:
<Image>/Video/
This plug-in renders the filename of the image
or just the number part of the filename onto the image.
If the parameter create_new_layer is 0, the filename is rendered
to the active drawable (the layer that was active when
this plug-in was invoked).
Otherwise a new textlayer is created.
Mode:
"Number Only" ... render just the number part
"Filename" ... render the filename without directory path
"Path/Filename" ... render the filename including the directory path
Fontname:
Entry for the Fontname
Fontsize:
Fontsize in pixels
PosX:
Position x offset in pixels
PosY:
Position y offset in pixels
Antialias:
ON: Use Antialiasing
OFF: No Antialiasing
Create Layer:
ON: Create a new layer,
OFF: Render on the active drawable
Tip:
To create framenumbers in all of your frames
you can use the "Modify Frames" (<Image>/Video/Frames Modify) feature
and choose "Apply filter on Layer(s)" as function.
In the next dialog step, the GIMP-GAP DB-Browser window
select "plug_in_gap_renumber" as filter name.
(this is the internal PDB-Name of the "Render Filename to Layer" plug-in)
Then choose "Apply constant" in the DB-Browser window.
This should open the "Render Filename to Layer" dialog window
(only for the first frame) where you can adjust the settings.
Choose "Number Only" mode for rendering only the framenumber part,
and "Create Layer" checkbutton turned on if you want the number to be created
as seperate layer.
With "Create Layer" turned off the number will be rendered on (all)
the layer(s) that were selected in the initial "Modify Frames" dialog window.
- Change Frame Density
- ---------------------------------
Start from Menu:
<Image>/Video/Frames Density
Changing the frame density results in duplicating frames
for increasing frame density, and will delete frames
for decreasing the density.
This feature is used to change the target framerate.
Example:
If you have created an animation with framerate of 8 frames/sec
and want to change to a target framerate of 24 frames/sec.
You should call the "Frame Density" plug-in with a density factor
of 3 and increasing density mode.
This makes 2 copies for each of the frames in the selected range.
If you use playback at the old 8 frames/sec rate the motion
is 3 times slower now. With the new Rate of 24 Frames/sec
the motion is the same speed as before.
The animation before the frame density change (frames 1-9):
01 02 03 04 05 06 07 08 09 (original framenumber)
The animation after frame density change at growing mode and factor 3
and limited to a frame range from frame 3 to frame 8:
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 (new framenumber)
01 02 03 03 03 04 04 04 05 05 05 06 06 06 07 07 07 08 08 08 09 (original framenumner)
+ + + + + + + + + + + +
Tip:
To get smooth motion in the resulting frames you may create
2 onionskin layers per frame (for the range "FromFrame" 03 "ToFrame" 20)
using a setting that blends in the next 2 frames ("FrameReference" +1)
at stackposition 0 FromTop of the layerstack
with opacity of 66% and 50% and without ignoring any background layer(s).
That way you get a cross-fading effect with smoother motion
when played with 24 Frames/sec
You can find onionskin in this menu:
<Image>/Video/Onionskin/Configuration
Density factors are limited to values from 1.0 upto 100.0.
float values are supported.
If you want to change from 30 frames/sec down to 15 frames/sec
then use a density factor of 2 and decreasing density mode
(increasing/growing mode switched off).
This will delete every 2.nd frame.
There is no undo, so use this feature very carefully.
- Blubox Filter
- --------------
Start from Menu:
<Image>/Video/Bluebox
The bluebox filter makes the selected keycolor transparent.
The bluebox filter operates on a single layer that must be of RGB(A) type.
(INDEXED and GRAY images are not supported)
Keycolor:
This colorbutton shows the wanted keycolor. Pixels that are similar
to this color can be set more or less transparent by the bluebox filter.
You can define the detection of similar colors by Threshold(s) in
4 different ways depending on threshold mode:
Threshold Mode:
HSV ..... has 3 seperate thresholds for hue, saturation and value
and operates in the HSV colormodel.
RGB ..... has 3 seperate thresholds for red, green and blue channels
and operates in the RGB colormodel
VALUE ... has only one single threshold for the maximum difference
of red, green, and blue channels and operates in the RGB colormodel.
ALL ..... has 6 seperate thresholds for HSV and RGB
Thresholds
All thresholds have the range from 0.0 to 1.0
where 0.0 has no tolerance the compared channel (requires exact match)
and 1.0 allows the maximum tolerance (all values will match)
Alpha Tolerance:
Alpha tolerance value 0.0 upto 1.0
where 0.0 makes hard pixel selection by color threshold(s)
greater values allow more or less variable transparency (alpha channel values)
for the selected pixels within the threshold(s)
depending on their difference to the keycolor.
Pixels with color equal or near the keycolor appear more transparent
than pixels with more color differnce.
Pixels with color differences bigger than the threshold(s)
are not affected by the "Alpha Tolerance" setting.
Source Alpha:
Select only pixels with alpha channel >= source_alpha
where 0.0 is full transparent, 1.0 is full opaque.
Normally this is set to 0.2 to protect the alpha_channel
of pixels that are already transparent against changes
by the bluebox filter.
Target Alpha:
Control the minimum alpha value for the selected pixels.
where 0.0 sets a full selected pixel (== matching with keycolor)
to full transparent,
0.5 sets a full selected pixel to half transparent
and 1.0 to full opaque.
Feather Edges:
Enable smoothing the selection using the feather radius.
Feather Radius:
Feather radius in pixels, makes the selection smooth.
(this is done internally by applying a blur filter on the
selection that was built by keycolor, threshold(s) alpha tolerance,
shrink/grow and target alpha settings)
Shrink/Grow:
Grow or shrink the selection in pixels,
where negative values are for shrinking the selection
(that was built by keycolor, threshold(s) alpha tolerance,
and target alpha settings)
The bluebox filter creates an image for preview of the effect.
This image contains an (optinal scaled) copy of the original layer.
Automatic Preview:
When checked perform automatical update of the preview image
on all changes of the parameter settings.
Preview Button:
Create or update the preview image.
Previewsize:
Set size of the preview image in percent of the original.
- Saving frames to Videofiles:
- ----------------------------
The GIMP-GAP base package provides only frontend dialogs to call MPEG
encoding programs.
You must have installed one of them if you want to save
your finished video frames in MPEG video fileformat.
UNIX Users can install the optional GIMP-GAP video encoder package,
to save (==encode) frames in MPEG and other videoformats on the fly.
==> the GIMP-GAP video encoder Package is available for GIMP-1.2.x
porting to GIMP-1.3 will start in december 2003
The MPEG-encoders are:
1) mpeg_encode 1.5
freely distributed Berkeley MPEG-1 Video encoder
ftp://mm-ftp.cs.berkeley.edu/pub/multimedia/mpeg/bmt1r1.tar.gz
(Can read video frames in the fileformats:
.yuv
.ppm
.pnm
.jpg
)
(can call filterprograms to convert from other fileformats)
2) mpeg2encode 1.2
MPEG-2 and MPEG-1 encoder / decoder, version 1.2
(MPEG Software Simulation Group)
Web: http://www.mpeg.org/MSSG
FTP: ftp://ftp.mpeg.org/pub/mpeg/mssg
E-mail: mssg@mpeg.org (author contact)
(Can read video frames in the Fileformats:
.yuv
.ppm
)
To prepare for MPEG encoding:
- Use 'Frames Convert' from the video menu
to convert your video frames to .ppm
(or another fileformat that can be read directly by
your encoder)
- If you have a layerstack-animated multilayer image
you can use 'Split Img to Frames' from the video menu.
- If you are using mpeg_encode and
height or width are not multiples of 16:
Use 'Frames Scale' or 'Frames Crop' from the video menu
on the newly converted/created video frames.
- Then use 'Encode/MPEG2 (mpeg2encode)' or 'Encode/MPEG1 (mpeg_encode)'
from the video menu.
(Invoked from one of the prepared video frames)
Both encoders offer a lot of parameter settings for the experienced
User. The parameters are passed to the encoder in a parameterfile.
The frontend dialog shows only the most important parameters,
but generates a documented parameterfile with default values
for the other parameters.
You can generate the parameterfile with or without starting
the encoder.
(You may start the encoder later by executing the startscript
from a Unixshell. The startscript is generated by the frontend dialog)
For more information on the parameters please refer to the encoders
documentations.
- NO UNDO:
- --------
There is no Undo for the video frame based GIMP-GAP video plug-ins.
If you step to the next frame (menu: <image>/Video/Goto Next)
the current frame is saved to disk and the next frame
is loaded into the image.
All undo steps were cleared at this time.
- About Locks
- -----------
All the GIMP-GAP plug-ins are using a lock.
This lock disables to run other GIMP-GAP plug-ins (or the same plug-in twice)
on the same image at the same time,
while the current GIMP-GAP plug-in is working on that frame.
GIMP-GAP keeps a locktable (for the current session) that contains
the image_id's of all images currently locked by GIMP-GAP plug-ins.
If you cancel a running GIMP-GAP plug-in with the cancel button
in the progress window,
or kill it from your operating sytem the lock may remain.
(This should only happen to WINDOWS users, for UNIX users
locks are checked for dead process ids)
To unlock you can save the current frame image,
close all views to that image, then reload the frame image.
(or quit and restart the GIMP)
WARNING:
It is not recommanded to open more than one frame of
an animation at the same time.
(menu: File/Open "img_000001.xcf"
menu: File/Open "img_000002.xcf")
In this constellation both gap plug-ins may concurrent
in save/load to/from the same file.
Example:
call from "img_000001.xcf" Video/Delete Frames (range 000001 to 000003)
now img_000004.xcf is renamed to img_000001.xcf
img_000005.xcf is renamed to img_000002.xcf
then
call from "img_000002.xcf" Video/Goto First
the img_000002.xcf (its old content) is saved,
overwiting wht was img_000004.xcf before.
If you make the 2.nd call while the 1.st one is in progress,
you may trash your frames (2 writers on one file) and/or crash
your GIMP session.
- Animated calls of plug-in filters:
- ----------------------------------
First of all, you need a multilayered Image.
You can use "<Image>/Video/Frames to Image"
to create one from a series of frames,
or duplicate the backround layer of a single layered image
(Press Ctrl-C within the layers dialog window N-times)
Then call from wihin the multilayer image:
"<Image>/Filters/Filter all Layers"
You'll get a window similar to the PDB-Browser, that shows
all available plug-ins in a listbox (and informations about
the selected plug-in on the right side).
Note: The listbox does not show the full PDB.
(Plug-Ins without run-mode, image, drawable parameters
are never listed here, regardless to your wildcard selection)
Select one of the listed plug-ins and press one of the buttons:
"Apply Varying":
The selected plug-in is called 2 times in interactive mode,
1. for the backround layer
2. for the top layer.
For all further layers, the plug-in will work non-interactive
with the iterated inbetween values.
Therefore the plug-in must have an "_Iterator" or "_Iterator_ALT"
procedure, to modify the "last stored values"
(GIMP-GAP provides such procedures for more than 50 existing plug-ins)
If the iterator procedure is not available, the
"Apply Varying" button is set insensitive on the selected procedure.
Note:
It is possible to iterate values of the type PARAM_DRAWABLE,
(such as the BumpMap in plug_in_bump_map:
You may use a layerstack-animated Image as animated Bump-map)
This will only work, if from and to values are layers within the same image.
The iteration is done on the layerstackindex in that case.
and the inbetween values for the non-interactive filtercalls
will be the layers between the from and to layerstackindex.
(an animation sequence as the user might expect)
"Apply Constant":
The selected plug-in is called only once in interactive mode,
For all further layers, the plug-in will work non-interactive
using the last stored values.
The script sel-to-anim-img.scm simplifies the creation of animated
images. Invoke the script from:
"<Image>/Script-Fu/Animators/Sel To AnimImage"
The script creates a new image with n copies of the current selection.
Then it invokes the animated call of plug-in filters (optional)
on the generated new image.
Note: - Some plug-ins may not work correct or crash when called
in NON_INTERACTIVE mode. (see TESTPROT_iter_ALT)
- Some pug-in's in your PDB can have earlier or later versions
If their interfaces were changed and does not match with the
interface version of the iterator procedure
you get the message:(in the shell window)
ERROR: xxxx_Iterator stored Data missmatch in size N != M
when using the "Apply Varying" button.
In that case you can try to generate the needed _Iterator procedure
for your plug-ins current interface by yourself.
(see file: README_devlopers)
- How to write (or generate) animated plug-ins:
(see file: README_devlopers)
- Filtermacro scripts:
- --------------------
Start from Menu:
"<Image>/Filters/Filtermacro"
WARNINGS:
- fltermacro scripts are a temporary solution. Support may be removed
in future releases of gimp-gap.
- filtermacros are restricted to plug-ins that are able to run with LAST_VALUES.
- filtermacro scriptfiles are machine dependent, plug-in version dependent,
and may not work in the expected way or even crash at execution on other machines
or on execution with newer versions of the recorded filter plug-ins.
Filename:
Name of the filtermacro scriptfile.
Delete All button:
Delete the filtermacro scriptfile.
Delete button:
Delete the currently selected filtercall from the filtermacro scriptfile.
Add
Add a new filtercall to the filtermacro scriptfile.
This button opens a PDB browser dialog window,
where you can select filters that have been already used
within the current GIMP-session.
The PDB browser will show only filters that can
operate on a drawable and have stored the parameters
of the last run (in the current Session)
Cancel
Close the window.
OK
Close the window and apply all the filtercalls
that are listed in the filtermacro scriptfile
with their recorded parameters to the
current drawable.
(this is the drawable from where the 'Filter Macro' dialog
was invoked from)
Tip:
Filtermacro execution can be used in the same way as a single
filtercall, together with the
'Filter All Layers' and the
'Frames Modify'
features of gimp-gap. This way you can apply a set of filtercalls
on all layers of a multilyer image
(or on all selected layers in multiple frames)
at once
--------------------------------------------------------------------
Video Configuration (gimprc)
--------------------------------------------------------------------
There are optional configuration values for the GIMP-GAP video plug-ins.
Those values are stored in your personal gimprc file (located in $HOME/.gimp-1.3/gimprc)
or in the system-wide gimprc file (usually located at /usr/local/etc/gimp/1.3/gimprc)
If you edit gimprc files by hand, you must do this before you startup GIMP.
# there are 2 Values to define direcory and basename
# for Video Copy/Cut/Paste operations
(video-paste-dir "/home/hof/gap_video_paste_dir")
(video-paste-basename "gap_video_paste_")
# the video-confirm-frame-delete can have values "yes" or "no"
# where "no" does not show the confirm dialog windows when the user
# tries to delete video frames of the video.
# (default is "yes")
(video-confirm-frame-delete "yes")
# optional external audioconverter program
# must be able to handle the same parameters as the
# standard converter script audioconvert_to_wav.sh
# There is NO need for the audioconvert_program gimprc configuration
# if you use the standard converter script.
(audioconvert_program "/usr/local/bin/my_private_audioconverter")
# NON-XCF frame save behaviour:
# -----------------------------
# if you want to use GIMP-GAP with other fileformats than XCF
# for your frames, you will get a warning dialog at the first
# attempt (per GIMP-session) to save one of the frames with GIMP-GAP plug-ins.
# If you dont want this warning dialog, you can use the gimprc
# file to configure how GIMP-GAP should save frames depending on the
# extension.
# for all configured fileformat extensions GIMP-GAP uses the configuration from the
# gimprc file and does not show the warning dialog.
# Here are recommanded gimprc configuration settings
# for some common used fileformats:
(video-save-flattened-jpg "yes")
(video-save-flattened-jpeg "yes")
(video-save-flattened-bmp "yes")
(video-save-flattened-png "yes")
(video-save-flattened-ppm "yes")
(video-save-flattened-xjt "no")
(video-save-flattened-gif "no")
======================================================
Internal PDB names and menu names of GIMP-GAP plug-ins
======================================================
plug_in_bluebox "<Image>/Video/Bluebox"
plug_in_filter_macro "<Image>/Filters/Filtermacro"
plug_in_gap_anim_crop "<Image>/Video/Frames Crop"
plug_in_gap_anim_resize "<Image>/Video/Frames Resize"
plug_in_gap_anim_scale "<Image>/Video/Frames Scale"
plug_in_gap_del "<Image>/Video/Delete Frames"
plug_in_gap_density "<Image>/Video/Frames Density"
plug_in_gap_dup "<Image>/Video/Duplicate Frames"
plug_in_gap_exchg "<Image>/Video/Exchange Frame"
plug_in_gap_first "<Image>/Video/Goto First"
plug_in_gap_goto "<Image>/Video/Goto Any"
plug_in_gap_last "<Image>/Video/Goto Last"
plug_in_gap_layers_run_animfilter "<Image>/Filters/Filter all Layers"
plug_in_gap_modify "<Image>/Video/Frames Modify"
plug_in_gap_move "<Image>/Video/Move Path"
plug_in_gap_mpeg2encode "<Image>/Video/Encode/MPEG2 (mpeg2encode)"
plug_in_gap_mpeg_encode "<Image>/Video/Encode/MPEG1 (mpeg_encode)"
plug_in_gap_navigator "<Image>/Video/VCR Navigator"
plug_in_gap_next "<Image>/Video/Goto Next"
plug_in_gap_onionskin_configuration "<Image>/Video/Onionskin/Configuration"
plug_in_gap_prev "<Image>/Video/Goto Prev"
plug_in_gap_range_convert "<Image>/Video/Frames Convert"
plug_in_gap_range_flatten "<Image>/Video/Frames Flatten"
plug_in_gap_range_layer_del "<Image>/Video/Frames LayerDel"
plug_in_gap_range_to_multilayer "<Image>/Video/Frames to Image"
plug_in_gap_renumber "<Image>/Video/Frames Renumber"
plug_in_gap_shift "<Image>/Video/Framesequence Shift"
plug_in_gap_split "<Image>/Video/Split Img to Frames"
plug_in_gap_videoframes_player "<Image>/Video/Playback"
plug_in_gap_xanim_decode "<Image>/Video/Split Video to Frames/Any XANIM readable"
plug_in_gap_xanim_decode_toolbox "<Toolbox>/Xtns/Split Video to Frames/Any XANIM readable"
script-fu-selection-to-anim-image "<Image>->Script-Fu->Animators->Sel To AnimImage"
plug_in_gap_get_animinfo ** NON_INTERACTIVE batchscript API
plug_in_gap_move_path_ext ** NON_INTERACTIVE batchscript API
plug_in_gap_move_path_ext2 ** NON_INTERACTIVE batchscript API using a controlpoint file
plug_in_gap_set_framerate ** NON_INTERACTIVE batchscript API
plug_in_gap_video_edit_clear ** NON_INTERACTIVE batchscript API
plug_in_gap_video_edit_copy ** NON_INTERACTIVE batchscript API
plug_in_gap_video_edit_paste ** NON_INTERACTIVE batchscript API